// General pb_sv_cvar cg_bobup in 0 0.005 pb_sv_cvar cg_bobpitch in 0 0.002 pb_sv_cvar cg_bobroll in 0 0.002 pb_sv_cvar cg_fov in 90 120 pb_sv_cvar cg_shadows in 0 pb_sv_cvar cg_thirdperson in 0 pb_sv_cvar cg_autoaction in 7 pb_sv_cvar cg_zoomDefaultSniper in 0 125 pb_sv_cvar cl_timenudge in -20 0 pb_sv_cvar com_maxfps in 76 125 pb_sv_cvar m_pitch out -0.015 0.015 pb_sv_cvar r_ati_fsaa_samples in 0 pb_sv_cvar r_ati_truform_tess in 0 pb_sv_cvar r_colorbits in 32 pb_sv_cvar r_ext_ATI_pntriangles in 0 pb_sv_cvar r_ext_NV_fog_dist in 0 pb_sv_cvar r_ext_texture_filter_anisotropic in 0 pb_sv_cvar r_gamma in 0 4 pb_sv_cvar r_flares in 0 1 pb_sv_cvar r_ignorehwgamma in 1 pb_sv_cvar r_intensity in 0 4 pb_sv_cvar r_mapoverbrightbits in 0 4 pb_sv_cvar r_overbrightbits in 0 4 pb_sv_cvar r_picmip in 0 4 pb_sv_cvar r_rmse in 0 pb_sv_cvar r_texturemode include "GL_LINEAR" pb_sv_cvar r_uifullscreen in 0 1 pb_sv_cvar r_vertexlight in 0 1 pb_sv_cvar cl_maxpackets in 100 pb_sv_cvar rate in 25000 pb_sv_cvar snaps in 40 pb_sv_cvar cl_pitchspeed in 0 180 pb_sv_cvar cl_yawspeed in 0 180 pb_sv_cvar cl_avidemo in 0 pb_sv_cvar pmove_fixed in 0 // Cheats pb_sv_cvar esp in 0 0 pb_sv_cvar glow in 0 0 pb_sv_cvar aim in 0 0 pb_sv_cvar wall in 0 0 pb_sv_cvar stealth in 0 0 pb_sv_cvar bot_aim in 0 0 pb_sv_cvar bot_wall in 0 0 pb_sv_cvar bot_glow in 0 0 pb_sv_cvar bot_esp in 0 0 pb_sv_cvar bot_shoot in 0 0 pb_sv_cvar bot_ignorewalls in 0 0 pb_sv_cvar rtcw_wall in 0 pb_sv_cvar rtcw_glow in 0 pb_sv_cvar rtcw_esp in 0 pb_sv_cvar rtcw_aim in 0 pb_sv_cvar rtcw_radar in 0 pb_sv_cvar rtcw_esp in 0 pb_sv_cvar rtcw_nofx in 0 pb_sv_cvar rtcw_autofire in 0 pb_sv_cvar rtcw_fire in 0 pb_sv_cvar rtcw_recoil2 in 0 pb_sv_cvar rtcw_recoil in 0 pb_sv_cvar rtcw_fov in 0 pb_sv_cvar rtcw_chams in 0 pb_sv_cvar rtcw_wh in 0 pb_sv_cvar rtcw_noflash in 0 pb_sv_cvar rtcw_thirdp in 0 pb_sv_cvar rtcw_norecoil in 0 pb_sv_autoss "0"